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Difference between revisions of "Plasmo"

Wikisimpsons - The Simpsons Wiki
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Plasmo was one of the Superior Squad members who couldn't help stop [[Shootin' Irons]] as he was being held captive by [[The Scarlet Floozy]].<ref>''[[Anomaly of the Automaton That Ran Amok!]]''</ref>
 
Plasmo was one of the Superior Squad members who couldn't help stop [[Shootin' Irons]] as he was being held captive by [[The Scarlet Floozy]].<ref>''[[Anomaly of the Automaton That Ran Amok!]]''</ref>
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Plasmo, along with the rest of the Superior Squad, got captured by [[Dr. Crab]] in his asteroid base. After Radioactive Man got killed by Dr. Crab's particle blaster, Plasmo decided that he should be the one to lead the team. As the Superior Squad fought over who will lead the team, Dr. Crab's [[Crab-Bots]] attacked the [[Mando Building]]. Plasmo fought back against them, causing some of the robots heads to explode. After Radioactive Man returned from the dead, now evil, Plasmo and the rest of the Superior Squad fought back against him but were defeated. Fallout Boy then managed to get the lightning bolt back into Radioactive Man's head, turning him good again.<ref>''[[Dark Radioactive Man!]]''</ref>
  
 
Plasmo used his powers to open up a portal to the Betaverse to find out what happened there after [[Radioactive Man-Beta]] came through an energy rift. However, he couldn't open up to the Betaverse and they instead ended up in the negative universe. Plasmo helped the other heroes to defeat [[Nega-Pneumatica]] and opened up a portal to his universe again. However, he then found that the whole thing had been a trick using holograms and technology. Machines in the facility were causing interference so he couldn't sense the existence of the Betaverse. But now that he was away from the machines, he could sense it again.<ref>''[[Who Washes the Washmen's Infinite Secrets of Legendary Crossover Knight Wars?]]''</ref>
 
Plasmo used his powers to open up a portal to the Betaverse to find out what happened there after [[Radioactive Man-Beta]] came through an energy rift. However, he couldn't open up to the Betaverse and they instead ended up in the negative universe. Plasmo helped the other heroes to defeat [[Nega-Pneumatica]] and opened up a portal to his universe again. However, he then found that the whole thing had been a trick using holograms and technology. Machines in the facility were causing interference so he couldn't sense the existence of the Betaverse. But now that he was away from the machines, he could sense it again.<ref>''[[Who Washes the Washmen's Infinite Secrets of Legendary Crossover Knight Wars?]]''</ref>

Revision as of 08:06, April 30, 2020

For Plasmo's comic book, see Plasmo (comic).
Plasmo
Plasmo.png
Superhero Information
Gender:
Male ♂
Status:
Fictional
Occupation: Superhero
Powers: Space-time manipulation
First appearance: Lo, There Shall Come... A Bartman!!


Plasmo (aka Plasmo the Mystic) is a friend of Radioactive Man who knows his secret identity. He is often seen teaming up with Radioactive Man, although he does also star in his own comic series.

History

Tapped Out Radioactive Man Icon.png The contents of this article or section are related to the Radioactive Man universe. They are considered fictional in The Simpsons.

Plasmo teamed up with the Superior Squad to take down Hypno Head. After, he helped with the cleanup. When a nuclear reactor was going to fall on Lure Lass and Purple Heart, he used his powers to stop it and put it down gently.[1]

Plasmo was one of the Superior Squad members who couldn't help stop Shootin' Irons as he was being held captive by The Scarlet Floozy.[2]

Plasmo, along with the rest of the Superior Squad, got captured by Dr. Crab in his asteroid base. After Radioactive Man got killed by Dr. Crab's particle blaster, Plasmo decided that he should be the one to lead the team. As the Superior Squad fought over who will lead the team, Dr. Crab's Crab-Bots attacked the Mando Building. Plasmo fought back against them, causing some of the robots heads to explode. After Radioactive Man returned from the dead, now evil, Plasmo and the rest of the Superior Squad fought back against him but were defeated. Fallout Boy then managed to get the lightning bolt back into Radioactive Man's head, turning him good again.[3]

Plasmo used his powers to open up a portal to the Betaverse to find out what happened there after Radioactive Man-Beta came through an energy rift. However, he couldn't open up to the Betaverse and they instead ended up in the negative universe. Plasmo helped the other heroes to defeat Nega-Pneumatica and opened up a portal to his universe again. However, he then found that the whole thing had been a trick using holograms and technology. Machines in the facility were causing interference so he couldn't sense the existence of the Betaverse. But now that he was away from the machines, he could sense it again.[4]

Behind the Laughter

In the comic story Lo, There Shall Come... A Bartman!! Plasmo's appearance is closer to that of a stereotypical hypnotist, such as Mesmerino.

Appearances

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Please improve the article, or discuss the issue on the talk page.

References


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