Level 1 (The Simpsons: Hit & Run)/Extras

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Level 1
Level 2

Races[edit]

Homer participating in Nelson's race

In every level, Milhouse, Nelson, and Ralph are available for races organized by the Department of Motor Vehicles. Milhouse's race is timed: the character must complete all the laps of a course before time runs out. Nelson's is a circuit race: the character must complete all the laps of a circuit while competing against three other racers. Ralph's is a checkpoint race: the character must drive through all the checkpoints and reach the end of the track while competing against three other racers. When all three races are completed, the player earns a car.

In this level, the reward for successfully completing all the races is the Elec-Taurus (from "Beyond Blunderdome").

Cards[edit]

Every level has seven cards in random locations. When one is collected, it is added to the card collection. Each card has a name and features an object from an episode. When all the cards in a level are collected, a track for the race mini-game is unlocked. These are the cards for this level:

Wasp cameras[edit]

The twenty wasp cameras are in the following locations:

Gags[edit]

Every level contains gags that can be activated by interacting with them. These are the gags in this level:

  • Swing, in the Simpsons' garden, falls apart when touched.
  • Barbecue grill, in the Simpsons' garden, catches fire when turned on.
  • Tiki statue (from "Days of Wine and D'oh'ses"), in the Simpsons' garden, throws fire.
  • Television, inside the Simpsons' house, plays Kent Brockman's voice when turned on.
  • Flanders' shelter (from "Bart's Comet"), in Flanders' garden, plays Todd's voice when the door is opened.
  • Swing, in the square near the Simpsons' house, falls apart when touched.
  • Jasper's fridge (from "Lisa the Simpson"), at the Kwik-E-Mart, Jasper says something when approached.
  • Silent alarm (from "Bart Gets Famous"), at the Kwik-E-Mart, sounds an alarm when activated.
  • Squishee machine, at the Kwik-E-Mart, launches Squishee when turned on.
  • ATM machine, at the Kwik-E-Mart, launches bills when activated.
  • Larry the Looter arcade machine, at the Kwik-E-Mart, displays its screen when played.
  • Fire alarm, at the school, sounds an alarm when activated.
  • Fire extinguisher, at the school, sprays liquid when pressed.
  • Safety inspector control table, at Homer's workplace, fills a container with nuclear waste.
  • Nuclear gas tank (from "King-Size Homer"), in the power plant parking lot, releases gas when activated.

Clothing[edit]

Every level contains shirt-shaped icons where clothes can be purchased. These are the costumes for this level:

Vehicles[edit]

Every level contains several vehicles. One is the main vehicle, one is hidden, some can be purchased, some must be earned, and others drive around the streets. These are the vehicles in this level.

Other things[edit]

Random events occur throughout every level, usually when approaching certain locations. These are the random events in this level:

  • Kwik-E-Mart: inside the Kwik-E-Mart, a random event may occur near the bathroom.
  • Springfield Elementary School: inside the school, a random event may occur in one of the hallways.
    • Ralph is sitting on the floor eating glue.
    • Willie steps on a rake and shouts.
    • Mr. Burns and Smithers come out of one of the classrooms carrying a nuclear waste barrel.
    • Ralph puts something in his nose.
    • One of the doors has a bell. When rung, Skinner's voice is heard saying something.
  • Simpsons' house: inside the house, a random event may occur in the kitchen.
    • Grampa appears and realizes he is lost. He screams and runs away.
    • Grampa thinks the dog's bowl is a Leprechaun.
    • Grampa asks Maggie where his family is.
    • Maggie drinks water from the dog's bowl.
    • Maggie hangs from and spins on the ceiling fan.
  • When the doorbell at Mayor Quimby's mansion is rung, his voice is heard.
  • When the bell at Lard Lad's is rung, Chief Wiggum's voice is heard.